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VR
1999
IEEE
15 years 11 months ago
Vestibular Cues and Virtual Environments: Choosing the Magnitude of the Vestibular Cue
The design of virtual environments usually concentrates on constructing a realistic visual simulation and ignores the non-visual cues normally associated with moving through an en...
Laurence R. Harris, Michael Jenkin, Daniel C. Ziko...
IMR
1999
Springer
15 years 11 months ago
Evaporation: a Technique for Visualizing Mesh Quality
The work described here addresses information generated during mesh preprocessing, specifically mesh quality indicators derived on a per-element basis. A technique is introduced f...
Lisa Durbeck
IPPS
1998
IEEE
15 years 11 months ago
Trace-Driven Debugging of Message Passing Programs
In this paper we report on features added to a parallel debugger to simplify the debugging of message passing programs. These features include replay, setting consistent breakpoin...
Michael A. Frumkin, Robert Hood, Luis Lopez
CHI
1998
ACM
15 years 11 months ago
A Multiple Device Approach for Supporting Whiteboard-Based Interactions
In this paper, we propose a multiple-device approach for supporting informal meetings using a digital whiteboard. Traditional digital whiteboard systems often suffer from a limite...
Jun Rekimoto
CSCW
1998
ACM
15 years 11 months ago
Meme Tags and Community Mirrors: Moving from Conferences to Collaboration
Meme Tags are part of a body of research on GroupWear: a wearable technology that supports people in the formative stages of cooperative work. Conference participants wear Meme Ta...
Richard Borovoy, Fred Martin, Sunil Vemuri, Mitche...