We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
— Ubiquitous computing applications often use a user's context to automatically adjust their behavior to the situation. We have developed three types of wireless sensor node...
Waylon Brunette, Jonathan Lester, Adam D. Rea, Gae...
For some years, our group at FX Palo Alto Laboratory has been developing technologies to support meeting recording, collaboration, and videoconferencing. This paper presents severa...
Jonathan Foote, Qiong Liu, Don Kimber, Patrick Chi...
This research is focused on the development of a thermal display and understanding the nature of the thermal cues used to identify objects haptically. The objective of the present...
With the proliferation of mobile devices we witness an increasing demand for supporting collaboration among users working in the field and in the office. A key component for colla...
Allan Meng Krebs, Mihail F. Ionescu, Bogdan Doroho...