Sciweavers

12207 search results - page 2396 / 2442
» Color image processing
Sort
View
SAC
2009
ACM
15 years 11 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
FCCM
2000
IEEE
162views VLSI» more  FCCM 2000»
15 years 10 months ago
StReAm: Object-Oriented Programming of Stream Architectures Using PAM-Blox
Simplifying the programming models is paramount to the success of reconfigurable computing. We apply the principles of object-oriented programming to the design of stream archite...
Oskar Mencer, Heiko Hübert, Martin Morf, Mich...
SIGGRAPH
1999
ACM
15 years 10 months ago
The VolumePro Real-Time Ray-Casting System
This paper describes VolumePro, the world’s first single-chip realtime volume rendering system for consumer PCs. VolumePro implements ray-casting with parallel slice-by-slice p...
Hanspeter Pfister, Jan Hardenbergh, Jim Knittel, H...
MSS
1999
IEEE
137views Hardware» more  MSS 1999»
15 years 10 months ago
Overview of a TRW Pilot Program
Recently TRW fielded a prototype system for a government customer. It provides a wide range of capabilities including data collection, hierarchical storage, automated distribution...
William A. Olsen
ADL
1998
Springer
164views Digital Library» more  ADL 1998»
15 years 10 months ago
Story Segmentation and Detection of Commercials in Broadcast News Video
The Informedia Digital Library Project [Wactlar96] allows full content indexing and retrieval of text, audio and video material. Segmentation is an integral process in the Informe...
Alexander G. Hauptmann, Michael J. Witbrock
« Prev « First page 2396 / 2442 Last » Next »