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ACG
2006
Springer
16 years 15 days ago
Recognizing Seki in Computer Go
Seki is a situation of coexistence in the game of Go, where neither player can profitably capture the opponent’s stones. This paper presents a new method for deciding whether an...
Xiaozhen Niu, Akihiro Kishimoto, Martin Mülle...
AOSD
2006
ACM
16 years 15 days ago
Reusable aspect-oriented implementations of concurrency patterns and mechanisms
In this paper, we present a collection of well-known high-level concurrency patterns and mechanisms, coded in AspectJ. We discuss benefits of these implementations relative to pla...
Carlos A. Cunha, João Luís Sobral, M...
VRST
2006
ACM
16 years 14 days ago
Utilizing jump flooding in image-based soft shadows
This paper studies the usage of the GPU as a collection of groups of related processing units, where each group communicates in some way to complete a computation efficiently and...
Guodong Rong, Tiow Seng Tan
WOWMOM
2006
ACM
143views Multimedia» more  WOWMOM 2006»
16 years 14 days ago
GridStix: Supporting Flood Prediction using Embedded Hardware and Next Generation Grid Middleware
The cost of damage caused by flooding is directly related to the warning-time given before a flood occurs. Therefore, improving the coverage, accuracy and reliability of flood pre...
Danny Hughes, Phil Greenwood, Geoff Coulson, Gordo...
CEC
2005
IEEE
16 years 4 days ago
Performance of aggregation pheromone system on unimodal and multimodal problems
This paper describes and analyzes the aggregation pheromone system (APS) algorithm, which extends ant colony optimization (ACO) to continuous domains. APS uses the collective behav...
Shigeyoshi Tsutsui, Martin Pelikan, Ashish Ghosh