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» Collaboration and telecollaboration in design
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CSCW
2004
ACM
15 years 12 months ago
Hiding and revealing in online poker games
Poker is largely a game of social and psychological information. However, online card room interfaces do not support the subtle communication between players that is integral to t...
Scott A. Golder, Judith S. Donath
SIGCSE
2004
ACM
114views Education» more  SIGCSE 2004»
15 years 12 months ago
Student culture vs group work in computer science
Our industrial advisory boards tell us that our students are well prepared technically, but they lack important group work skills. Simply adding project courses and requiring that...
William M. Waite, Michele H. Jackson, Amer Diwan, ...
CP
2004
Springer
15 years 12 months ago
Backtrack-Free Search for Real-Time Constraint Satisfaction
A constraint satisfaction problem (CSP) model can be preprocessed to ensure that any choices made will lead to solutions, without the need to backtrack. This can be especially usef...
J. Christopher Beck, Tom Carchrae, Eugene C. Freud...
ER
2004
Springer
111views Database» more  ER 2004»
15 years 12 months ago
Link Patterns for Modeling Information Grids and P2P Networks
Collaborative work requires, more than ever, access to data located on multiple autonomous and heterogeneous data sources. The development of these novel information platforms, ref...
Christopher Popfinger, Cristian Pérez de La...
KES
2004
Springer
15 years 12 months ago
Managing Ontology Evolution Via Relational Constraints
Abstract. Ontology-based modelling is becoming increasingly important in the design of complex knowledge management applications. However, many problems related to large-scale onto...
Paolo Ceravolo, Angelo Corallo, Gianluca Elia, Ant...