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» Collaboration and telecollaboration in design
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CHI
2004
ACM
16 years 7 months ago
Orchestrating a mixed reality game 'on the ground'
Successfully staging a mixed reality game in which online players are chased through a virtual city by runners located in the real world requires extensive orchestration work. An ...
Andy Crabtree, Steve Benford, Tom Rodden, Chris Gr...
CHI
2003
ACM
16 years 7 months ago
Semi-public displays for small, co-located groups
The majority of systems using public displays to foster awareness have focused on providing information across remote locations or among people who are loosely connected and lack ...
Elaine M. Huang, Elizabeth D. Mynatt
IUI
2009
ACM
16 years 3 months ago
From geek to sleek: integrating task learning tools to support end users in real-world applications
Numerous techniques exist to help users automate repetitive tasks; however, none of these methods fully support enduser creation, use, and modification of the learned tasks. We pr...
Aaron Spaulding, Jim Blythe, Will Haines, Melinda ...
CSCW
2010
ACM
16 years 3 months ago
Sonic souvenirs: exploring the paradoxes of recorded sound for family remembering
We explore the role of sound as a medium for social reminiscing: 10 families were involved in recording ‘sonic souvenirs’ of their holidays. They shared and discussed their co...
Lina Dib, Daniela Petrelli, Steve Whittaker
CHI
2010
ACM
16 years 1 months ago
Newport: enabling sharing during mobile calls
Newport is a collaborative application for sharing context (e.g. location) and content (e.g. photos and notes) during mobile phone calls. People can share during a phone call and ...
Junius Gunaratne, A. J. Bernheim Brush