Sciweavers

2299 search results - page 249 / 460
» Collaboration and telecollaboration in design
Sort
View
PDC
2004
ACM
16 years 15 hour ago
Ways of grounding imagination
This paper discusses and evaluates use of different participatory design methods in relation to addressing the challenge of grounding imagination. It presents reflections on the u...
Monika Büscher, Mette Agger Eriksen, Jannie F...
TEI
2009
ACM
115views Hardware» more  TEI 2009»
15 years 11 months ago
Stop-motion prototyping for tangible interfaces
Stop-motion animation brings the constraints of the body, space and materials into video production. Building on the tradition of video prototyping for interaction design, stop mo...
Leonardo Bonanni, Hiroshi Ishii
WETICE
1999
IEEE
15 years 11 months ago
A Hierarchical Proxy Architecture for Internet-Scale Event Services
The rapid growth of the Web has made it possible to build collaborative applications on an unprecedented scale. However, the request-reply interaction model of HTTP limits the rang...
Haobo Yu, Deborah Estrin, Ramesh Govindan
CHI
1998
ACM
15 years 10 months ago
Insight Lab: An Immersive Team Environment Linking Paper, Displays, and Data
The Insight Lab is an immersive environment designed to support teams who create design requirements documents. Requirements emerge from a deep understanding of a problem domain, ...
Beth M. Lange, Mark A. Jones, James L. Meyers
BPM
2010
Springer
179views Business» more  BPM 2010»
15 years 6 months ago
Value-Oriented Coordination Process Modeling
Business webs are collections of enterprises designed to jointly satisfy a consumer need. Designing business webs calls for modeling the collaboration of enterprises from different...
Hassan Fatemi, Marten van Sinderen, Roel Wieringa