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» Collaboration and telecollaboration in design
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CHI
2011
ACM
14 years 10 months ago
Synchronous interaction among hundreds: an evaluation of a conference in an avatar-based virtual environment
This paper presents the first in-depth evaluation of a large multi-format virtual conference. The conference took place in an avatar-based 3D virtual world with spatialized audio,...
Thomas Erickson, N. Sadat Shami, Wendy A. Kellogg,...
CHI
2011
ACM
14 years 10 months ago
Classroom-based assistive technology: collective use of interactive visual schedules by students with autism
vSked is an interactive and collaborative assistive technology for students with autism, combining visual schedules, choice boards, and a token-based reward system into an integra...
Meg Cramer, Sen H. Hirano, Monica Tentori, Michael...
CSCW
2012
ACM
14 years 2 months ago
Come meet me at Ulduar: progression raiding in world of warcraft
In spite of decades of research on virtual worlds, our understanding of one popular form of virtual world behavior— raiding—remains limited. Raiding is important because it en...
Jeffrey Bardzell, Jeffrey Nichols, Tyler Pace, Sha...
SIGIR
2012
ACM
13 years 9 months ago
Inferring missing relevance judgments from crowd workers via probabilistic matrix factorization
In crowdsourced relevance judging, each crowd worker typically judges only a small number of examples, yielding a sparse and imbalanced set of judgments in which relatively few wo...
Hyun Joon Jung, Matthew Lease
TVCG
2012
183views Hardware» more  TVCG 2012»
13 years 9 months ago
Empirical Studies in Information Visualization: Seven Scenarios
—We take a new, scenario-based look at evaluation in information visualization. Our seven scenarios, evaluating visual data analysis and reasoning, evaluating user performance, e...
Heidi Lam, Enrico Bertini, Petra Isenberg, Catheri...