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» Collaboration and telecollaboration in design
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CHI
2009
ACM
16 years 7 months ago
Leveraging open-source software in the design and development process
This paper presents a case study of the NASA Ames Research Center HCI Group's design and development of a problem reporting system for NASA's next generation vehicle (to...
Collin Green, Irene Tollinger, Christian Ratterman...
CHI
2006
ACM
16 years 7 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
MOBISYS
2007
ACM
16 years 6 months ago
Participatory user centered design techniques for a large scale ad-hoc health information system
During mass casualty incidents, an enormous amount of data, including the vital signs of the patients, the location of the patients, and the location of the first responders must ...
Tia Gao, Tammara Massey, Majid Sarrafzadeh, Leo Se...
HUC
2007
Springer
16 years 20 days ago
Why It's Worth the Hassle: The Value of In-Situ Studies When Designing Ubicomp
How should Ubicomp technologies be evaluated? While lab studies are good at sensing aspects of human behavior and revealing usability problems, they are poor at capturing context o...
Yvonne Rogers, Kay Connelly, Lenore Tedesco, Willi...
ICSE
2001
IEEE-ACM
15 years 11 months ago
JMOCHA: A Model Checking Tool that Exploits Design Structure
Mocha is a model checker based on the theme of exploiting design modularity: instead of manipulating unstructured state-transition graphs, it supports the hierarchical modeling fra...
Rajeev Alur, Luca de Alfaro, Radu Grosu, Thomas A....