This paper addresses the problem of identifying the value of information held by a teammate on a distributed, multi-agent team. It focuses on a distributed scheduling task in whic...
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
This paper presents the second edition of our multicast protocol designed to enable shared v irtual worlds. This secon d release was u nderta ken to prov ide an interaction method...
Very large systems have an architecture that is designed to allow them to evolve through a long life. Such systems are developed by teams of architects. One of the first things t...
Environmental factors affecting shared spaces are typically designed to appeal to the broadest audiences they are expected to serve, ignoring the preferences of the people actuall...