The aggregation of conflicting preferences is a key issue in multiagent systems. Due to its universality, voting has a central role among preference aggregation mechanisms. Votin...
An examination of the contributions that can be made by the field of non-mechanistic cybernetics (as elaborated by Gregory Bateson and Anthony Wilden) to a theory of videogames th...
This paper is an addition to the discourse surrounding interface theory and pervasive games. A buzzword by nature, the term ´interface´ needs to be investigated and redefined in...
To reason effectively about programs, it is important to have some version of a transitive-closure operator so that we can describe such notions as the set of nodes reachable from ...
Neil Immerman, Alexander Moshe Rabinovich, Thomas ...
Abstract. Human-based genetic algorithms are powerful tools for organizational modeling. If we enhance them using chance discovery techniques, we obtain an innovative approach for ...