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ISCA
2005
IEEE
101views Hardware» more  ISCA 2005»
16 years 7 days ago
Near-Optimal Worst-Case Throughput Routing for Two-Dimensional Mesh Networks
Minimizing latency and maximizing throughput are important goals in the design of routing algorithms for interconnection networks. Ideally, we would like a routing algorithm to (a...
Daeho Seo, Akif Ali, Won-Taek Lim, Nauman Rafique,...
IUI
2003
ACM
15 years 12 months ago
Lessons learned in modeling schizophrenic and depressed responsive virtual humans for training
This paper describes lessons learned in developing the linguistic, cognitive, emotional, and gestural models underlying virtual human behavior in a training application designed t...
Robert C. Hubal, Geoffrey A. Frank, Curry I. Guinn
ATC
2010
Springer
15 years 5 months ago
Agent-Augmented Co-Space: Toward Merging of Real World and Cyberspace
Co-Space refers to interactive virtual environment modelled after the real world we are situated in. Through realistic 3D modelling and animation technologies, Co-Space simulates t...
Ah-Hwee Tan, Yilin Kang
CORR
2011
Springer
198views Education» more  CORR 2011»
14 years 10 months ago
Decentralized Online Learning Algorithms for Opportunistic Spectrum Access
—The fundamental problem of multiple secondary users contending for opportunistic spectrum access over multiple channels in cognitive radio networks has been formulated recently ...
Yi Gai, Bhaskar Krishnamachari
MOBIHOC
2009
ACM
16 years 7 months ago
MotionCast: on the capacity and delay tradeoffs
In this paper, we define multicast for ad hoc network through nodes' mobility as MotionCast, and study the capacity and delay tradeoffs for it. Assuming nodes move according ...
Chenhui Hu, Xinbing Wang, Feng Wu