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UMUAI
2008
108views more  UMUAI 2008»
15 years 6 months ago
Developing a generalizable detector of when students game the system
Some students, when working in interactive learning environments, attempt to "game the system", attempting to succeed in the environment by exploiting properties of the s...
Ryan Shaun Joazeiro de Baker, Albert T. Corbett, I...
ICRA
2010
IEEE
130views Robotics» more  ICRA 2010»
15 years 5 months ago
Predictive State Representations for grounding human-robot communication
— Allowing robots to communicate naturally with humans is a major goal for social robotics. Most approaches have focused on building high-level probabilistic cognitive models. Ho...
Eric Meisner, Sanmay Das, Volkan Isler, Jeff Trink...
NIPS
2001
15 years 7 months ago
Linking Motor Learning to Function Approximation: Learning in an Unlearnable Force Field
Reaching movements require the brain to generate motor commands that rely on an internal model of the task's dynamics. Here we consider the errors that subjects make early in...
O. Donchin, Reza Shadmehr
CHI
2007
ACM
16 years 6 months ago
Software design and engineering as a social process
Traditionally, software engineering processes are based on a formalist model that emphasizes strict documentation, procedural and validation standards. Although this is a poor fit...
William A. Stubblefield, Tania L. Carson
ETRA
2000
ACM
120views Biometrics» more  ETRA 2000»
15 years 10 months ago
An interactive model-based environment for eye-movement protocol analysis and visualization
This paper describes EyeTracer, an interactive environment for manipulating, viewing, and analyzing eye-movement protocols. EyeTracer augments the typical functionality of such sy...
Dario D. Salvucci