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AIIDE
2009
15 years 7 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
HCW
1998
IEEE
15 years 11 months ago
Implementing Distributed Synthetic Forces Simulations in Metacomputing Environments
A distributed, parallel implementation of the widely used Modular Semi-Automated Forces ModSAF Distributed Interactive Simulation DIS is presented, with Scalable Parallel Processo...
Sharon Brunett, Dan Davis, Thomas Gottschalk, Paul...
HPCA
2008
IEEE
16 years 7 months ago
Automated microprocessor stressmark generation
Estimating the maximum power and thermal characteristics of a processor is essential for designing its power delivery system, packaging, cooling, and power/thermal management sche...
Ajay M. Joshi, Lieven Eeckhout, Lizy Kurian John, ...
GECCO
2010
Springer
155views Optimization» more  GECCO 2010»
15 years 11 months ago
Negative selection algorithms without generating detectors
Negative selection algorithms are immune-inspired classifiers that are trained on negative examples only. Classification is performed by generating detectors that match none of ...
Maciej Liskiewicz, Johannes Textor
KDD
2007
ACM
193views Data Mining» more  KDD 2007»
16 years 7 months ago
Joint optimization of wrapper generation and template detection
Many websites have large collections of pages generated dynamically from an underlying structured source like a database. The data of a category are typically encoded into similar...
Shuyi Zheng, Ruihua Song, Ji-Rong Wen, Di Wu