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ICASSP
2011
IEEE
14 years 10 months ago
Multi-graph regularization for efficient delivery of user generated content in online social networks
We present a methodology for enhancing the delivery of usergenerated content in online social networks. To this end, we first regularize the social graph via node capacity and li...
Jacob Chakareski
GI
2009
Springer
15 years 11 months ago
A Game-Theoretic Model for Distributed Programming by Contract
: We present an extension of the programming-by-contract (PBC) paradigm to a concurrent and distributed environment. Classical PBC is characterized by absolute conformance of code ...
Anders Starcke Henriksen, Tom Hvitved, Andrzej Fil...
AICCSA
2001
IEEE
112views Hardware» more  AICCSA 2001»
15 years 10 months ago
Implementation of DDARC: Software Architecture for Debugging Distributed Programs
Debugging and testing is a larger part of the effort spent in a software development cycle. Debugging a program is time consuming and is a continuous cycle of code modification an...
Sushma Rai, D. Sampath, Srivathsa N. S.
IEEEPACT
2003
IEEE
15 years 12 months ago
Efficient Resource Management during Instruction Scheduling for the EPIC Architecture
Effective modeling and management of hardware resources have always been critical toward generating highly efficient code in static compilers. With Just-In-Time compilation and dy...
Dong-yuan Chen, Lixia Liu, Chen Fu, Shuxin Yang, C...
EUC
2004
Springer
16 years 16 hour ago
On the Effects of Bandwidth Reduction Techniques in Distributed Applications
Communication optimization plays an important role in building networked distributed applications. In this paper, we systematically evaluate four bandwidth reduction algorithms, n...
Hanping Lufei, Weisong Shi, Lucia Zamorano