A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activi...
As sharing personal media online becomes easier and widely spread, new privacy concerns emerge ? especially when the persistent nature of the media and associated context reveals ...
Shane Ahern, Dean Eckles, Nathaniel Good, Simon Ki...
Recommender systems have been developed to address the abundance of choice we face in taste domains (films, music, restaurants) when shopping or going out. However, consumers curr...
Philip Bonhard, Clare Harries, John D. McCarthy, M...
Personalization and social awareness, important aspects in the definition of a place, are traditionally overlooked in the design of technology for museums. We describe Imprints, a...
Kirsten Boehner, Jennifer Thom-Santelli, Angela Zo...
Developments in networked digital imaging promise to substantially affect the near-universal experience of personal photography. Designing technology for image capture and sharing...
Nancy A. Van House, Marc Davis, Morgan Ames, Megan...