Massive, multiplayer online role-playing games foster rich social environments. Within the game, players can interact with other players, make friends, create and cultivate new on...
Our research is aimed at a systematic investigation of phenomena in the nexus of culture, technology and learning. The basic premise of our research is that social affordances of t...
Abstract. This paper presents an extension of the AGR (Agent-GroupRole) organizational model, called AGRE (AGR + Environment), which includes physical (or simply geometrical) envir...
The design of online collaborative computer games and pervasive games can learn from the everyday practice of deer hunting. We present an ethnographic study revealing how hunters ...
We introduce and motivate crowd computing, which combines mobile devices and social interactions to achieve large-scale distributed computation. An opportunistic network of mobile...
Derek Gordon Murray, Eiko Yoneki, Jon Crowcroft, S...