Abstract: Social virtual worlds such as Second Life are digital representations of the real world where human-controlled avatars evolve and interact through social activities. Unde...
Although existing models of e-learning effectiveness in information systems (IS) have increased our understanding of how technology can support and enhance learning, most of our m...
History based models, introduced by Parikh and Ramanujam, provide a natural mathematical model of social interactive situations. These models offer a ”low level” description ...
Abstract. We study the interaction between network effects and external incentives on file sharing behavior in Peerto-Peer (P2P) networks. Many current or envisioned P2P networks r...
Collaboration, either inter or intra-organization is a critical business function that demands skills and knowledge spanning a wide range of domains including social, business and ...