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NSDI
2004
15 years 8 months ago
MACEDON: Methodology for Automatically Creating, Evaluating, and Designing Overlay Networks
Currently, researchers designing and implementing largescale overlay services employ disparate techniques at each stage in the production cycle: design, implementation, experiment...
Adolfo Rodriguez, Charles Edwin Killian, Sooraj Bh...
NETGAMES
2006
ACM
16 years 19 days ago
Towards public server MMOs
While massively multiplayer on-line games (MMOs) are enormously popular, their use of the client-server architecture causes them to suffer from scalability issues and high mainte...
Chris Chambers, Wu-chang Feng, Wu-chi Feng
DBSEC
2008
152views Database» more  DBSEC 2008»
15 years 7 months ago
An Attack Graph-Based Probabilistic Security Metric
To protect critical resources in today’s networked environments, it is desirable to quantify the likelihood of potential multi-step attacks that combine multiple vulnerabilities....
Lingyu Wang, Tania Islam, Tao Long, Anoop Singhal,...
PUC
2011
15 years 1 months ago
Toward a cooperative programming framework for context-aware applications
OPEN is an ontology-based programming framework for rapid prototyping, sharing, and personalization of context-aware applications. Unlike previous systems that provide programming ...
Bin Guo, Daqing Zhang, Michita Imai
AINA
2009
IEEE
16 years 1 months ago
Enabling Fast Bootstrap of Reputation in P2P Mobile Networks
The easy deployment of P2P self-organized systems has contributed to their wide diffusion and to the definition of a new communication paradigm. Mobile communities can now sponta...
Roberto G. Cascella