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IICS
2009
Springer
16 years 1 months ago
Splitting Overlay Network for Peer-to-Peer-based Massively Multiplayer Online Games
: Massively Multiplayer Online Games (MMOGs) gradually become one of the most popular internet applications. Traditional client-server architecture is widely used in MMOGs’ deplo...
Cheng Liu, Wentong Cai
COMSWARE
2007
IEEE
16 years 28 days ago
OASiS: A Programming Framework for Service-Oriented Sensor Networks
Abstract— Wireless sensor networks consist of small, inexpensive devices which interact with the environment, communicate with each other, and perform distributed computations in...
Manish Kushwaha, Isaac Amundson, Xenofon D. Koutso...
PDPTA
2004
15 years 8 months ago
Agent-Based Embedded Monitoring System for Ubiquitous Networks Environments
Contrary to current wireless network systems, ubiquitous network environment has quite dynamic and diversified devices which aim at best meeting the requirements of specific group ...
Hyo-Sung Kang, Jong-Mu Choi, Jai-Hoon Kim, Young-B...
IPPS
2006
IEEE
16 years 19 days ago
Model-based evaluation of search strategies in peer-to-peer networks
This paper exploits a previously developed analytical modeling framework to compare several variations of the basic flooding search strategy in unstructured decentralized peer-to...
Rossano Gaeta, Matteo Sereno
WICSA
2004
15 years 8 months ago
The DiPS+ Software Architecture for Self-healing Protocol Stacks
Research domains such as active networks, ad-hoc networks, ubiquitous computing, pervasive computing, grid computing, and sensor networks, clearly show that computer networks will...
Sam Michiels, Lieven Desmet, Wouter Joosen, Pierre...