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» Clustering with Qualitative Information
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CHI
2009
ACM
16 years 7 months ago
Wii all play: the console game as a computational meeting place
In this paper, we present results from a qualitative study of collocated group console gaming. We focus on motivations for, perceptions of, and practices surrounding the shared us...
Amy Voida, Saul Greenberg
CHI
2009
ACM
16 years 7 months ago
Familial collaborations in a museum
Studies of interactive systems in museums have raised important design considerations, but so far have failed to address sufficiently the particularities of family interaction and...
Tom Hope, Yoshiyuki Nakamura, Toru Takahashi, Atsu...
CHI
2007
ACM
16 years 7 months ago
Defining high-throughput email users
In this paper we make the case for the existence and importance of a special class of email user, the highthroughput email user, whose needs are not wellserved by current clients....
Joshua B. Gross
CHI
2006
ACM
16 years 7 months ago
Using visualizations to review a group's interaction dynamics
We present a visualization system for reviewing the turn-taking patterns in a face-to-face meeting. Without the need to directly observe a group, a user can use the system to gain...
Joan Morris DiMicco, Katherine J. Hollenbach, Walt...
CHI
2001
ACM
16 years 7 months ago
Digital family portraits: supporting peace of mind for extended family members
A growing social problem in the U.S., and elsewhere, is supporting older adults who want to continue living independently, as opposed to moving to an institutional care setting. O...
Elizabeth D. Mynatt, Jim Rowan, Sarah Craighill, A...