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ECTEL
2010
Springer
15 years 7 months ago
Content, Social, and Metacognitive Statements: An Empirical Study Comparing Human-Human and Human-Computer Tutorial Dialogue
Abstract. We present a study which compares human-human computermediated tutoring with two computer tutoring systems based on the same materials but differing in the type of feedba...
Myroslava Dzikovska, Natalie B. Steinhauser, Johan...
AAMAS
2010
Springer
15 years 6 months ago
A probabilistic multimodal approach for predicting listener backchannels
During face-to-face interactions, listeners use backchannel feedback such as head nods as a signal to the speaker that the communication is working and that they should continue sp...
Louis-Philippe Morency, Iwan de Kok, Jonathan Grat...
CGF
2006
111views more  CGF 2006»
15 years 6 months ago
Efficient Large Scale Acquisition of Building Interiors
We describe a system for the rapid acquisition of building interiors. In 40 hours, a two member team with a single acquisition device captured a model of the corridors and 20 indi...
Gleb Bahmutov, Voicu Popescu, Mihai Mudure
156
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CORR
2007
Springer
85views Education» more  CORR 2007»
15 years 6 months ago
Multimodal Meaning Representation for Generic Dialogue Systems Architectures
An unified language for the communicative acts between agents is essential for the design of multi-agents architectures. Whatever the type of interaction (linguistic, multimodal, ...
Frédéric Landragin, Alexandre Denis,...
PERVASIVE
2006
Springer
15 years 6 months ago
Keep Your Eyes on the Road and Your Finger on the Trigger - Designing for Mixed Focus of Attention in a Mobile Game for Brief En
In this paper we present an initial user feedback study of the Road Rager prototype. Road Rager is a mixed reality game, designed to enable passengers in different cars to play aga...
Liselott Brunnberg, Oskar Juhlin