Sciweavers

2187 search results - page 226 / 438
» Clustering with Interactive Feedback
Sort
View
MUM
2004
ACM
99views Multimedia» more  MUM 2004»
15 years 12 months ago
The Road Rager: making use of traffic encounters in a mobile multiplayer game
We present Road Rager, a prototype built in order to explore our hypothesis that proximity and a possibility to identify other players during temporary encounters could spur socia...
Liselott Brunnberg
CHI
2000
ACM
15 years 11 months ago
Putting the feel in 'look and feel'
Haptic devices are now commercially available and thus touch has become a potentially realistic solution to a variety of interaction design challenges. We report on an investigati...
Ian Oakley, Marilyn Rose McGee, Stephen A. Brewste...
HUC
2010
Springer
15 years 5 months ago
EnergyLife: pervasive energy awareness for households
We present Energy Life a system utilizing wireless sensors, mobile and ambient interfaces that turn energy consumers into active players. Energy Life participants play through dif...
Christoffer Björkskog, Giulio Jacucci, Lucian...
HUC
2010
Springer
15 years 3 months ago
Propinquity: exploring embodied gameplay
Consumer game platforms are realizing Ubicomp's vision of seamless, sensor-based, embodied interaction with computation. Here we present Propinquity, a full-body dancing/figh...
Amanda Williams, Lynn Hughes, Bart Simon
MSS
1999
IEEE
99views Hardware» more  MSS 1999»
15 years 10 months ago
Clustered Multi-media NOD: Popularity-based Article Prefetching and Placement
According to the current profound development of multimedia and networking technologies, the way people communicate with, naturally, has evolved from a textoriented into a multime...
Y.-J. Kim, Tae-uk Choi, K. O. Jung, Y. K. Kang, Se...