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MVA
2007
193views Computer Vision» more  MVA 2007»
15 years 7 months ago
A Video Motion Capture System for Interactive Games
This paper presents a method for markerless human motion capture using a single camera. It uses tree-based filtering to efficiently propagate a probability distribution over pos...
Ryuzo Okada, Nobuhiro Kondoh, Björn Stenger
SIGKDD
2002
83views more  SIGKDD 2002»
15 years 6 months ago
Towards Effective and Interpretable Data Mining by Visual Interaction
The primary aim of most data mining algorithms is to facilitate the discovery of concise and interpretable information from large amounts of data. However, many of the current for...
Charu C. Aggarwal
TOG
2002
167views more  TOG 2002»
15 years 6 months ago
Interactive control of avatars animated with human motion data
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
BMCBI
2010
107views more  BMCBI 2010»
15 years 1 months ago
Interaction prediction and classification of PDZ domains
Background: PDZ domain is a well-conserved, structural protein domain found in hundreds of signaling proteins that are otherwise unrelated. PDZ domains can bind to the C-terminal ...
Sibel Kalyoncu, Ozlem Keskin, Attila Gürsoy
INCDM
2010
Springer
251views Data Mining» more  INCDM 2010»
15 years 10 months ago
Multi-Agent Based Clustering: Towards Generic Multi-Agent Data Mining
Abstract. A framework for Multi Agent Data Mining (MADM) is described. The framework comprises a collection of agents cooperating to address given data mining tasks. The fundamenta...
Santhana Chaimontree, Katie Atkinson, Frans Coenen