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CHI
2005
ACM
16 years 6 months ago
Smart sinks: real-world opportunities for context-aware interaction
Can implicit interaction with a computer easily drive useful interface improvements in physical world settings? This paper presents a case study presenting multiple such context-a...
Leonardo Bonanni, Ernesto Arroyo, Chia-Hsun Lee, T...
VR
1999
IEEE
169views Virtual Reality» more  VR 1999»
15 years 10 months ago
Hand-Held Windows: Towards Effective 2D Interaction in Immersive Virtual Environments
The study of human-computer interaction within immersive virtual environments requires us to balance what we have learned from the design and use of desktop interfaces with novel ...
Robert W. Lindeman, John L. Sibert, James K. Hahn
UIST
1993
ACM
15 years 10 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
TEI
2010
ACM
160views Hardware» more  TEI 2010»
16 years 1 months ago
Creative idea exploration within the structure of a guiding framework: the card brainstorming game
I present a card brainstorming exercise that transforms a conceptual tangible interaction framework into a tool for creative dialogue and discuss the experiences made in using it....
Eva Hornecker
HAPTICS
2009
IEEE
16 years 1 months ago
Non-contact tactile sensation synthesized by ultrasound transducers
This paper describes a new tactile device which produces stress fields in 3D space. Combined with mid-air and/or 3D stereoscopic displays, this device provides high-fidelity tacti...
Takayuki Hoshi, Takayuki Iwamoto, Hiroyuki Shinoda