To keep avatars and other moving objects on the ground in virtual environments, it is necessary to find the points where these objects should contact the terrain. This is often do...
High performance on multicore processors requires that schedulers be reinvented. Traditional schedulers focus on keeping execution units busy by assigning each core a thread to ru...
Silas Boyd-Wickizer, Robert Morris, M. Frans Kaash...
Most of behavior recognition methods proposed so far share the limitations of bottom-up analysis, and singleobject assumption; the bottom-up analysis can be confused by erroneous ...
This paper describes a versatile, robust, and parametric ball animation model that can be used in many types of interactive Virtual Reality (VR) environments. The generic model is ...
Hansrudi Noser, Christian Stern, Peter Stucki, Dan...
Abstract. We present a photometric stereo method for non-rigid objects of unknown and spatially varying materials. The prior art uses timemultiplexed illumination but assumes const...