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VRML
1997
ACM
15 years 10 months ago
QOTA: A Fast, Multi-Purpose Algorithm for Terrain Following in Virtual Environments
To keep avatars and other moving objects on the ground in virtual environments, it is necessary to find the points where these objects should contact the terrain. This is often do...
John W. Barrus, Richard C. Waters
160
Voted
HOTOS
2009
IEEE
15 years 10 months ago
Reinventing Scheduling for Multicore Systems
High performance on multicore processors requires that schedulers be reinvented. Traditional schedulers focus on keeping execution units busy by assigning each core a thread to ru...
Silas Boyd-Wickizer, Robert Morris, M. Frans Kaash...
CVPR
1998
IEEE
15 years 10 months ago
Appearance Based Behavior Recognition by Event Driven Selective Attention
Most of behavior recognition methods proposed so far share the limitations of bottom-up analysis, and singleobject assumption; the bottom-up analysis can be confused by erroneous ...
Toshikazu Wada, Takashi Matsuyama
VW
2000
Springer
107views Virtual Reality» more  VW 2000»
15 years 10 months ago
Generic 3D Ball Animation Model for Networked Interactive VR Environments
This paper describes a versatile, robust, and parametric ball animation model that can be used in many types of interactive Virtual Reality (VR) environments. The generic model is ...
Hansrudi Noser, Christian Stern, Peter Stucki, Dan...
ECCV
2010
Springer
15 years 9 months ago
Photometric Stereo for Dynamic Surface Orientations
Abstract. We present a photometric stereo method for non-rigid objects of unknown and spatially varying materials. The prior art uses timemultiplexed illumination but assumes const...