Many novel applications take on the task of moving the personal computer away from the desktop with the approach to merge digital information with physical space and objects. These...
A vision based technique for nonrigid control is presented that can be used for animation and video game applications. The user grasps a soft, squishable object in front of a came...
—We use an unconditionally stable numerical scheme to implement a fast version of the geodesic active contour model. The proposed scheme is useful for object segmentation in imag...
Roman Goldenberg, Ron Kimmel, Ehud Rivlin, Michael...
A methodology for controlling uid animations is developed using the concept of an embedded controller. A controller acts as an interface between the animator and a general tool fo...
This experience report demonstrates several running programs with visual, animated, colorful displays of "algorithms in action." A common element of all of the programs ...