Many VR platforms emphasize extensibility to support as wide a range of applications as possible. The current trend is to move this extensibility to lower levels of the system to ...
A computer graphics object reconstructed from real-world data often contains undesirable noise and small-scale oscillations. An important problem is how to remove the noise and os...
Yutaka Ohtake, Alexander G. Belyaev, Ilia A. Bogae...
This paper describes the first impressions of the development of a multi-agent system that can be used for visualising simulated pedestrian activity and behaviour to support the a...
We propose a speed-up method for discrete-event simulations, including sweep-line or -plane techniques, requiring the repeated calculation of the times at which certain discrete e...
A new method for tracking contours of moving objects in clutter is presented. For a given object, a model of its contours is learned from training data in the form of a subset of ...