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VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
15 years 11 months ago
An Extensible Event-Based Infrastructure for Networked Virtual Worlds
Many VR platforms emphasize extensibility to support as wide a range of applications as possible. The current trend is to move this extensibility to lower levels of the system to ...
Jim Purbrick, Chris Greenhalgh
GMP
2000
IEEE
148views Solid Modeling» more  GMP 2000»
15 years 11 months ago
Polyhedral Surface Smoothing with Simultaneous Mesh Regularization
A computer graphics object reconstructed from real-world data often contains undesirable noise and small-scale oscillations. An important problem is how to remove the noise and os...
Yutaka Ohtake, Alexander G. Belyaev, Ilia A. Bogae...
ACRI
2000
Springer
15 years 11 months ago
A Multi-Agent Cellular Automata System for Visualising Simulated Pedestrian Activity
This paper describes the first impressions of the development of a multi-agent system that can be used for visualising simulated pedestrian activity and behaviour to support the a...
J. Dijkstra, Harry J. P. Timmermans, J. Jessurun
COMPGEOM
1999
ACM
15 years 11 months ago
Interval Methods for Kinetic Simulations
We propose a speed-up method for discrete-event simulations, including sweep-line or -plane techniques, requiring the repeated calculation of the times at which certain discrete e...
Leonidas J. Guibas, Menelaos I. Karavelas
ICCV
1999
IEEE
15 years 11 months ago
A Subset Approach to Contour Tracking in Clutter
A new method for tracking contours of moving objects in clutter is presented. For a given object, a model of its contours is learned from training data in the form of a subset of ...
Daniel Freedman, Michael S. Brandstein