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ICPR
2006
IEEE
16 years 7 months ago
Classification of Team Behaviors in Sports Video Games
This paper considers the application of pattern recognition techniques in modern computer games. Towards the problem of realizing more life-like behavior for artificial game chara...
Christian Thurau, Thomas Hettenhausen, Christian B...
CCGRID
2006
IEEE
16 years 20 days ago
Design and Evaluation of Nemesis, a Scalable, Low-Latency, Message-Passing Communication Subsystem
This paper presents a new low-level communication subsystem called Nemesis. Nemesis has been designed and implemented to be scalable and efficient both in the intranode communica...
Darius Buntinas, Guillaume Mercier, William Gropp
KCAP
2005
ACM
16 years 5 days ago
CORDER: COmmunity relation discovery by named entity recognition
We present a text mining method called CORDER [4] which discovers social networks from an organization’s documents. CORDER finds relations between a target named entity and othe...
Jianhan Zhu, Alexandre L. Gonçalves, Victor...
ICANN
2005
Springer
16 years 3 days ago
High-Throughput Multi-dimensional Scaling (HiT-MDS) for cDNA-Array Expression Data
Multidimensional Scaling (MDS) is a powerful dimension reduction technique for embedding high-dimensional data into a lowdimensional target space. Thereby, the distance relationshi...
Marc Strickert, Stefan Teichmann, Nese Sreenivasul...
ICWE
2005
Springer
16 years 3 days ago
Identifying Websites with Flow Simulation
We present in this paper a method to discover the set of webpages contained in a logical website, based on the link structure of the Web graph. Such a method is useful in the conte...
Pierre Senellart