Sciweavers

4234 search results - page 570 / 847
» Clustering in cooperative networks
Sort
View
NETGAMES
2006
ACM
16 years 22 days ago
A peer-to-peer architecture for massive multiplayer online games
Massive Multiplayer Online Games with their virtual gaming worlds grow in user numbers as well as in the size of the virtual worlds. With this growth comes a significant increase...
Thorsten Hampel, Thomas Bopp, Robert Hinn
CCGRID
2005
IEEE
16 years 12 days ago
Logistical multicast for data distribution
This paper describes a simple scheduling procedure for use in multicast data distribution within a logistical networking infrastructure. The goal of our scheduler is to generate a...
Jason Zurawski, D. Martin Swany, Micah Beck, Ying ...
CCGRID
2003
IEEE
16 years 2 days ago
Supporting Peer-to-Peer Computing with FlexiNet
Formation of suitable overlay-network topologies that are able to reflect the structure of the underlying network-infrastructure, has rarely been addressed by peer-to-peer applic...
Thomas Fuhrmann
SIGIR
2003
ACM
16 years 1 days ago
SETS: search enhanced by topic segmentation
We present SETS, an architecture for efficient search in peer-to-peer networks, building upon ideas drawn from machine learning and social network theory. The key idea is to arran...
Mayank Bawa, Gurmeet Singh Manku, Prabhakar Raghav...
161
Voted
AAAI
2012
13 years 9 months ago
Security Games for Controlling Contagion
Many strategic actions carry a ‘contagious’ component beyond the immediate locale of the effort itself. Viral marketing and peacekeeping operations have both been observed to ...
Jason Tsai, Thanh H. Nguyen, Milind Tambe