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HCI
2009
15 years 4 months ago
Acquiring a Physical World and Serving Its Mirror World Simultaneously
A mirror world, which is a virtual space modeling a physical space, attracts enormous interests from VR community recently. Various applications such as Second Life, Google Earth a...
Sengpyo Hong, Jong-gil Ahn, Heedong Ko, Jinwook Ki...
ISVC
2005
Springer
16 years 21 hour ago
Direct Point Rendering on GPU
In this paper, we propose a method for directly rendering point sets which only have positional information by using recent graphics processors (GPUs). Almost all the algorithms in...
Hiroaki Kawata, Takashi Kanai
CVPR
2012
IEEE
13 years 9 months ago
Curvature-based regularization for surface approximation
We propose an energy-based framework for approximating surfaces from a cloud of point measurements corrupted by noise and outliers. Our energy assigns a tangent plane to each (noi...
Carl Olsson, Yuri Boykov
ICECCS
2000
IEEE
105views Hardware» more  ICECCS 2000»
15 years 11 months ago
Distributed Development of Complex Software Systems with Object Make
Production of a large-scale software system involves quite a few software components. It is very common to develop such software components in a distributed environment consisting...
Yasuhiro Sugiyama
INTERNET
2006
157views more  INTERNET 2006»
15 years 6 months ago
Distributed Data Mining in Peer-to-Peer Networks
Distributed data mining deals with the problem of data analysis in environments with distributed data, computing nodes, and users. Peer-to-peer computing is emerging as a new dist...
Souptik Datta, Kanishka Bhaduri, Chris Giannella, ...