We address the problem of automatically designing maps for first-person shooter (FPS) games. An efficient solution to this procedural content generation (PCG) problem could allow ...
Luigi Cardamone, Georgios N. Yannakakis, Julian To...
We present the design of Plurality,1 an interactive tagging system. Plurality's modular architecture allows users to automatically generate high-quality tags over Web content...
We studied the problem of distributed coding and transmission of intercorrelated sources with memory. Different from the conventional distributed source coding structure which rel...
We evaluate a new hybrid language processing approach designed for interactive applications that maintain an interaction with users over multiple turns. Specifically, we describe ...
This paper is concerned with the problem of robust filtering for uncertain linear discrete-time descriptor systems. The matrices of the system state-space model are uncertain, bel...