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2011
Springer
14 years 10 months ago
Evolving Interesting Maps for a First Person Shooter
We address the problem of automatically designing maps for first-person shooter (FPS) games. An efficient solution to this procedural content generation (PCG) problem could allow ...
Luigi Cardamone, Georgios N. Yannakakis, Julian To...
WWW
2008
ACM
16 years 7 months ago
Plurality: a context-aware personalized tagging system
We present the design of Plurality,1 an interactive tagging system. Plurality's modular architecture allows users to automatically generate high-quality tags over Web content...
Robert Graham, Brian Eoff, James Caverlee
DCC
2008
IEEE
16 years 6 months ago
Dimension Reduction and Expansion: Distributed Source Coding in a Noisy Environment
We studied the problem of distributed coding and transmission of intercorrelated sources with memory. Different from the conventional distributed source coding structure which rel...
Anna N. Kim, Fredrik Hekland
IJCAI
2007
15 years 8 months ago
A Hybrid Ontology Directed Feedback Selection Algorithm for Supporting Creative Problem Solving Dialogues
We evaluate a new hybrid language processing approach designed for interactive applications that maintain an interaction with users over multiple turns. Specifically, we describe ...
Hao-Chuan Wang, Rohit Kumar, Carolyn Penstein Ros&...
AUTOMATICA
2008
79views more  AUTOMATICA 2008»
15 years 6 months ago
Robust filtering for uncertain linear discrete-time descriptor systems
This paper is concerned with the problem of robust filtering for uncertain linear discrete-time descriptor systems. The matrices of the system state-space model are uncertain, bel...
Carlos E. de Souza, Karina A. Barbosa, Minyue Fu