An important objective of the MicroUnity mediaprocessor is to allow the design of systems that replace hardwired functionality with software. One of the key design techniques that...
Curtis Abbott, Henry Massalin, Kevin Peterson, Tom...
Abstract: An object space algorithm for computing shadows in dynamic scenes illuminated by area light sources is presented. A mesh with the shadow boundaries as well as other disco...
This paper addresses the problem of numerically finding an optimal path for a robot with non-holonomic constraints. A car like robot, whose turning radius is lower bounded is cons...
A method is describedfor switching smoothly between rendering algorithms as required by the amount of visible surface detail. The result will be more realism with less computation...
We present a method for solving the following problem: Given a set of data points scattered in three dimensions and an initial triangular mesh M0, produce a mesh M, of the same to...
Hugues Hoppe, Tony DeRose, Tom Duchamp, John Alan ...