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ICDAR
2007
IEEE
16 years 1 months ago
Skeletonization by Gradient Regularization and Diffusion
This paper describes a skeletonization process for grayscale or color images based on the diffusion of the color gradient vectors by using a simple iterative regularization scheme...
Frank Lebourgeois, Hubert Emptoz
DAGM
2007
Springer
16 years 25 days ago
Online Smoothing for Markerless Motion Capture
Tracking 3D objects from 2D image data often leads to jittery tracking results. In general, unsmooth motion is a sign of tracking errors, which, in the worst case, can cause the tr...
Bodo Rosenhahn, Thomas Brox, Daniel Cremers, Hans-...
SCALESPACE
2007
Springer
16 years 24 days ago
Detecting Regions of Dynamic Texture
Abstract. Motion estimation is usually based on the brightness constancy assumption. This assumption holds well for rigid objects with a Lambertian surface, but it is less appropri...
Tomer Amiaz, Sándor Fazekas, Dmitry Chetver...
SIBGRAPI
2006
IEEE
16 years 20 days ago
Adapted Dynamic Meshes for Deformable Surfaces
Deformable objects play an important role in many applications, such as animation and simulation. Effective computation with deformable surfaces can be achieved through the use of...
Fernando de Goes, Felipe P. G. Bergo, Alexandre X....
SI3D
2006
ACM
16 years 19 days ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan