This paper describes a skeletonization process for grayscale or color images based on the diffusion of the color gradient vectors by using a simple iterative regularization scheme...
Tracking 3D objects from 2D image data often leads to jittery tracking results. In general, unsmooth motion is a sign of tracking errors, which, in the worst case, can cause the tr...
Bodo Rosenhahn, Thomas Brox, Daniel Cremers, Hans-...
Abstract. Motion estimation is usually based on the brightness constancy assumption. This assumption holds well for rigid objects with a Lambertian surface, but it is less appropri...
Deformable objects play an important role in many applications, such as animation and simulation. Effective computation with deformable surfaces can be achieved through the use of...
Fernando de Goes, Felipe P. G. Bergo, Alexandre X....
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...