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NORDICHI
2006
ACM
16 years 21 days ago
The FaceReader: measuring instant fun of use
Recently, more and more attention has been paid to emotions in the domain of Human-Computer Interaction. When evaluating a product, one can no longer ignore the emotions a product...
Bieke Zaman, Tara Shrimpton-Smith
OZCHI
2006
ACM
16 years 21 days ago
AuraOrb: using social awareness cues in the design of progressive notification appliances
One of the problems with notification appliances is that they can be distracting when providing information not of immediate interest to the user. In this paper, we present AuraOr...
Mark Altosaar, Roel Vertegaal, Changuk Sohn, Danie...
CHI
2009
ACM
16 years 7 months ago
Exploring video streams using slit-tear visualizations
Slit-tear visualizations allow users to selectively visualize pixel paths in a video scene. The slit-tear visualization technique is a generalization of the traditional photograph...
Anthony Tang, Saul Greenberg, Sidney Fels
CHI
2007
ACM
16 years 7 months ago
Using heart rate to control an interactive game
This paper presents a novel way of using real-time heart rate information to control a physically interactive biathlon (skiing and shooting) computer game. Instead of interfacing ...
Aleksi Lindblad, Mikko Jouhtio, Perttu Häm&au...
BMCBI
2008
158views more  BMCBI 2008»
15 years 6 months ago
Real value prediction of protein solvent accessibility using enhanced PSSM features
Background: Prediction of protein solvent accessibility, also called accessible surface area (ASA) prediction, is an important step for tertiary structure prediction directly from...
Darby Tien-Hao Chang, Hsuan-Yu Huang, Yu-Tang Syu,...