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SIGGRAPH
2010
ACM
15 years 11 months ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
ICIP
2008
IEEE
16 years 8 months ago
Motion compensation based on implicit block segmentation
Block-based motion and disparity compensation are popular techniques to exploit correlation between video frames. Block sizes used for compensation can be chosen to achieve a good...
Jae Hoon Kim, Antonio Ortega, Peng Yin, Purvin Pan...
ICIP
2001
IEEE
16 years 8 months ago
Fast algorithms for DCT-domain video transcoding
Video transcoding is an efficient way for. rate adaptation and format conversion in various networked video applications. Many transcoder architectures have been proposed to achie...
Chia-Wen Lin, Yuh-Ruey Lee
ICPR
2004
IEEE
16 years 7 months ago
From Massively Parallel Image Processors to Fault-Tolerant Nanocomputers
Parallel processors such as SIMD computers have been successfully used in various areas of high performance image and data processing. Due to their characteristics of highly regula...
Jie Han, Pieter Jonker
DAC
2008
ACM
16 years 7 months ago
An area-efficient high-throughput hybrid interconnection network for single-chip parallel processing
Single-chip parallel processing requires high bandwidth between processors and on-chip memory modules. A recently proposed Mesh-of-Trees (MoT) network provides high throughput and...
Aydin O. Balkan, Gang Qu, Uzi Vishkin