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AIIDE
2006
15 years 8 months ago
Mixing Story and Simulation in Interactive Narrative
Simulation is a common feature in computer entertainment. However, in computer games simulation and story are often kept distinct by interleaving interactive play and cut scenes. ...
Mark O. Riedl, Andrew Stern, Don M. Dini
CVPR
2007
IEEE
16 years 8 months ago
A Real-Time ProCam System for Interaction with Chinese Ink-and-Wash Cartoons
This poster describes our recently developed real-time projector-camera system for interaction with Chinese Inkand-Wash Cartoons. We implement a real-time interactive water simula...
Ming Jin, Hui Zhang, Xubo Yang, Shuangjiu Xiao
CHI
2009
ACM
16 years 7 months ago
Multi-user interaction in virtual audio spaces
Audio guides are a common way to provide museum visitors with an opportunity for personalized, self-paced information retrieval. However, this personalization conflicts with some ...
Florian Heller, Thomas Knott, Malte Weiss, Jan Bor...
CHI
2007
ACM
16 years 7 months ago
I/O plant: a tool kit for designing augmented human-plant interactions
In this paper, we introduce the versatile creative tool called "I/O Plant" which generates new-style interactions among humans, plants and computers. It enables designer...
Satoshi Kuribayashi, Yusuke Sakamoto, Hiroya Tanak...
CHI
2006
ACM
16 years 7 months ago
Social visualization: exploring text, audio, and video interaction
In this workshop, we address the importance and uses of social visualizations. In particular, we explore visualizations of text, audio, and visual interaction data to uncover soci...
Fernanda B. Viégas, Karrie Karahalios