Simulation is a common feature in computer entertainment. However, in computer games simulation and story are often kept distinct by interleaving interactive play and cut scenes. ...
This poster describes our recently developed real-time projector-camera system for interaction with Chinese Inkand-Wash Cartoons. We implement a real-time interactive water simula...
Audio guides are a common way to provide museum visitors with an opportunity for personalized, self-paced information retrieval. However, this personalization conflicts with some ...
Florian Heller, Thomas Knott, Malte Weiss, Jan Bor...
In this paper, we introduce the versatile creative tool called "I/O Plant" which generates new-style interactions among humans, plants and computers. It enables designer...
In this workshop, we address the importance and uses of social visualizations. In particular, we explore visualizations of text, audio, and visual interaction data to uncover soci...