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CHI
2009
ACM
16 years 7 months ago
Body-based interaction for desktop games
Interaction for desktop games is mostly limited to keyboard and mouse input. We are investigating the benefits of adding body-based interaction to complement keyboard and mouse in...
Mara G. Silva, Doug A. Bowman
CVPR
2012
IEEE
13 years 9 months ago
Keystroke dynamics for user authentication
In this paper we investigate the problem of user authentication using keystroke biometrics. A new distance metric that is effective in dealing with the challenges intrinsic to key...
Yu Zhong, Yunbin Deng, Anil K. Jain
ACL
2012
13 years 9 months ago
INPRO_iSS: A Component for Just-In-Time Incremental Speech Synthesis
We present a component for incremental speech synthesis (iSS) and a set of applications that demonstrate its capabilities. This component can be used to increase the responsivity ...
Timo Baumann, David Schlangen
CHI
2006
ACM
16 years 7 months ago
Robot-human interaction with an anthropomorphic percussionist
The paper presents our approach for human-machine interaction with an anthropomorphic mechanical percussionist that can listen to live players, analyze perceptual musical aspects ...
Gil Weinberg, Scott Driscoll
TEI
2010
ACM
128views Hardware» more  TEI 2010»
16 years 1 months ago
Texturing the "material turn" in interaction design
Advances in the creation of computational materials are transforming our thinking about relations between the physical and digital. In this paper we characterize this transformati...
Erica Robles, Mikael Wiberg