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VL
2002
IEEE
155views Visual Languages» more  VL 2002»
15 years 11 months ago
Virtual Reality Interaction: The Characteristic Pattern Approach
We merge the Pictorial Computing Laboratory (PCL) approach to WIMP interaction with the Interaction Locus approach to structuring visual spaces as a step toward the definition of ...
Augusto Celentano, Daniela Fogli, Piero Mussio, Fa...
CHI
1999
ACM
15 years 11 months ago
Emotional Interfaces for Interactive Aardvarks: Designing Affect into Social Interfaces for Children
Character-based social interfaces present a unique opportunity to integrate emotion into technology interactions. The present paper reports on the use of three emotional interacti...
Erik Strommen, Kristin Alexander
PERCOM
2006
ACM
15 years 6 months ago
Dynamic Discovery and Monitoring in Migratory Interactive Services
Migratory interactive services play an important role in supporting mobile users because they allow them to continue their activities across interaction with different devices. Wh...
Renata Bandelloni, Fabio Paternò, Zigor Sal...
ACMACE
2007
ACM
15 years 10 months ago
Understanding social interaction in world of warcraft
Research has argued that social interaction is a primary driving force for gamers to continue to play Massive Multiple Online Role Playing Games (MMORPGs). However, one recent stu...
Vivian Hsueh-hua Chen, Henry Been-Lirn Duh
NOSSDAV
1992
Springer
15 years 11 months ago
Tactus: Toolkit-Level Support for Synchronized Interactive Multimedia
Tactus addresses problems of synchronizing and controlling various interactive continuous-time media. The Tactus system consists of two main parts. The first is a server that synch...
Roger B. Dannenberg, Thomas P. Neuendorffer, Josep...