We present an algorithm for rendering subdivision surface models of complex scenes in a variety of artistic styles using an interactively editable particle system. The algorithm i...
This paper addresses the problem of interactively modeling large street networks. We introduce a modeling framework that uses tensor fields to guide the generation of a street gra...
Guoning Chen, Gregory Esch, Peter Wonka, Pascal M&...
This paper examines accessibility issues of surface computing with older adults and explores the appeal of surface computing for health care support. We present results from a stu...
We explore the computational power of networks of small resource-limited mobile agents. We define two new models of computation based on pairwise interactions of finite-state ag...
Human-Centered Computing (HCC) is a set of methodologies that apply to any field that uses computers, in any form, in applications in which humans directly interact with devices o...