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TOG
2010
117views more  TOG 2010»
15 years 1 months ago
Stable inverse dynamic curves
2d animation is a traditional but fascinating domain that has recently regained popularity both in animated movies and video games. This paper introduces a method for automaticall...
Alexandre Derouet-Jourdan, Florence Bertails-Desco...
ISVC
2009
Springer
15 years 11 months ago
Visualization of the Molecular Dynamics of Polymers and Carbon Nanotubes
Abstract. Research domains that deal with complex molecular systems often employ computer-based thermodynamics simulations to study molecular interactions and investigate phenomena...
Sidharth Thakur, Syamal Tallury, Melissa A. Pasqui...
ACNS
2011
Springer
237views Cryptology» more  ACNS 2011»
14 years 10 months ago
Private Discovery of Common Social Contacts
The increasing use of computing devices for social interactions propels the proliferation of online social applications, yet, it prompts a number of privacy concerns. One common p...
Emiliano De Cristofaro, Mark Manulis, Bertram Poet...
CGA
2011
14 years 10 months ago
Practical Character Physics for Animators
—We describe a graphics system that significantly improves the visual quality of certain types of 3D character motion animated through traditional means by inferring physical pr...
Ari Shapiro, Sung-Hee Lee
206
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GRAPHICSINTERFACE
2011
14 years 10 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...
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