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» Cheating in networked computer games: a review
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NETGAMES
2006
ACM
15 years 12 months ago
Authority assignment in distributed multi-player proxy-based games
We present a proxy-based gaming architecture and authority assignment within this architecture that can lead to better game playing experience in Massively Multi-player Online gam...
Sudhir Aggarwal, Justin Christofoli, Sarit Mukherj...
NETGAMES
2005
ACM
15 years 11 months ago
FreeRank: implementing independent ranking service for multiplayer online games
Ranking is necessary for multiplayer online games to provide players with self-complacence and reference for choosing game counterparts. Most existing ranking solutions are tightl...
Li Tang, Jun Li, Jin Zhou, Zhizhi Zhou, Hao Wang, ...
P2P
2005
IEEE
15 years 11 months ago
Quantifying Agent Strategies under Reputation
Our research proposes a simple buyer/seller game that captures the incentives dictating the interaction between peers in resource trading peer-to-peer networks. We prove that for ...
Sergio Marti, Hector Garcia-Molina
CCS
2005
ACM
15 years 11 months ago
On the cost-ineffectiveness of redundancy in commercial P2P computing
We present a game-theoretic model of the interactions between server and clients in a constrained family of commercial P2P computations (where clients are financially compensated...
Matthew Yurkewych, Brian Neil Levine, Arnold L. Ro...
NOSSDAV
2009
Springer
16 years 17 days ago
Probabilistic event resolution with the pairwise random protocol
Peer-to-peer distributed virtual environments (DVE's) distribute state tracking and state transitions. Many DVE's - such as online games - require ways to fairly determi...
John L. Miller, Jon Crowcroft