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ICPR
2000
IEEE
16 years 7 months ago
Piecewise Linear Skeletonization Using Principal Curves
We propose an algorithm to find piecewise linear skeletons of hand-written characters by using principal curves. The development of the method was inspired by the apparent similar...
Adam Krzyzak, Balázs Kégl
SOUPS
2006
ACM
16 years 8 days ago
The methodology and an application to fight against Unicode attacks
Unicode is becoming a dominant character representation format for information processing. This presents a very dangerous usability and security problem for many applications. The...
Anthony Y. Fu, Xiaotie Deng, Liu Wenyin, Greg Litt...
CGF
2007
99views more  CGF 2007»
15 years 6 months ago
Layered Performance Animation with Correlation Maps
Performance has a spontaneity and “aliveness” that can be difficult to capture in more methodical animation processes such as keyframing. Access to performance animation has ...
Michael Neff, Irene Albrecht, Hans-Peter Seidel
CGF
2005
94views more  CGF 2005»
15 years 6 months ago
Morphology-independent representation of motions for interactive human-like animation
This paper addresses the problem of human motion encoding for real-time animation in interactive environments. Classically, a motion is stored as a sequence of body postures encod...
Richard Kulpa, Franck Multon, Bruno Arnaldi
KDD
2006
ACM
179views Data Mining» more  KDD 2006»
16 years 6 months ago
Extracting key-substring-group features for text classification
In many text classification applications, it is appealing to take every document as a string of characters rather than a bag of words. Previous research studies in this area mostl...
Dell Zhang, Wee Sun Lee