We present a study comparing how people use space in a Tangible User Interface (TUI) and in a Graphical User Interface (GUI). We asked subjects to read ten summaries of recent new...
Abstract—A probabilistic kernel approach to pairwise preference learning based on Gaussian processes is applied to predict preference judgments for sound quality degradation mech...
Perry Groot, Tom Heskes, Tjeerd Dijkstra, James M....
The requirement to change scale frequently is common to many 2D and 3D applications. Users must “zoom in” to examine details and “zoom out” to appreciate the context. This...
In our previous work on dialogue games for agent interaction, an agent’s set of beliefs (Σ) and an agent’s “commitment store” (CS) — the set of locutions uttered by the ...
We present three approaches to revision of belief bases, which are also examined in the case in which the sentences in the base are partitioned between those which can and those wh...