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NETGAMES
2004
ACM
16 years 9 days ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
PDC
2004
ACM
16 years 9 days ago
The impact of participation in information system design: a comparison of contextual placements
To compare the outcomes of participatory and user-centered contextual design, case study methods and the Activity Checklist derived from Activity Theory are used to analyze two sy...
Magnus Irestig, Henrik Eriksson, Toomas Timpka
PEWASUN
2004
ACM
16 years 9 days ago
A performance evaluation framework for IEEE 802.11 ad-hoc networks
Interferences in an ad-hoc network can be defined as a set of constraints that specify which groups of nodes cannot transmit simultaneously, and they have significant implications...
Ping Chung Ng, Soung Chang Liew, Li Bin Jiang
SAC
2004
ACM
16 years 9 days ago
Creation and management of versions in multiversion data warehouse
A data warehouse (DW) provides an information for analytical processing, decision making, and data mining tools. On the one hand, the structure and content of a data warehouse ref...
Bartosz Bebel, Johann Eder, Christian Koncilia, Ta...
SAC
2004
ACM
16 years 9 days ago
A relational approach to software metrics
There is still no standardization of software measures and metrics extraction tools have to be updated frequently to handle the changes. A possible solution is represented by usin...
Marco Scotto, Alberto Sillitti, Giancarlo Succi, T...