Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
In wireless network planning, much effort is spent on the improvement of the network and transport layer – especially for Mobile Ad Hoc Networks. Although in principle realworl...
Dependence graphs and memoization can be used to efficiently update the output of a program as the input changes dynamically. Recent work has studied techniques for combining the...
Umut A. Acar, Guy E. Blelloch, Matthias Blume, Kan...
Many embedded systems are designed to take timely reactions to the occurrences of interested scenarios. Sometimes transient overloads might be experienced due to hardware malfunct...
Node misbehavior in wireless ad hoc networks leads to sudden unpredictable changes in network topology, resulting in fluctuation of traffic load and capacity for already existin...
Svetlana Radosavac, John S. Baras, George V. Moust...