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NETGAMES
2006
ACM
16 years 24 days ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
190
Voted
PEWASUN
2006
ACM
16 years 24 days ago
Wave propagation using the photon path map
In wireless network planning, much effort is spent on the improvement of the network and transport layer – especially for Mobile Ad Hoc Networks. Although in principle realworl...
Arne Schmitz, Leif Kobbelt
160
Voted
PLDI
2006
ACM
16 years 24 days ago
An experimental analysis of self-adjusting computation
Dependence graphs and memoization can be used to efficiently update the output of a program as the input changes dynamically. Recent work has studied techniques for combining the...
Umut A. Acar, Guy E. Blelloch, Matthias Blume, Kan...
SAC
2006
ACM
16 years 24 days ago
Event-driven scheduling for dynamic workload scaling in uniprocessor embedded systems
Many embedded systems are designed to take timely reactions to the occurrences of interested scenarios. Sometimes transient overloads might be experienced due to hardware malfunct...
Li-Pin Chang
SASN
2006
ACM
16 years 24 days ago
Impact of optimal MAC layer attacks on the network layer
Node misbehavior in wireless ad hoc networks leads to sudden unpredictable changes in network topology, resulting in fluctuation of traffic load and capacity for already existin...
Svetlana Radosavac, John S. Baras, George V. Moust...