provides a very brief overview of some of the main points. References are given to my papers, where those points are explained in more detail, and citations are provided to the ext...
In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow gener...
With multicore architectures being introduced to the market, the research community is revisiting problems to evaluate them under the new preconditions set by those new systems. A...
E-FRP is declarative language for programming resourcebounded, event-driven systems. The original high-level semantics of E-FRP requires that each event handler execute atomically...
Several theoretical analyses of the dynamics of particle swarms have been offered in the literature over the last decade. Virtually all rely on substantial simplifications, incl...