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» Changing the subject: on the subject of subjectivity
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ACMACE
2006
ACM
16 years 18 days ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
CONEXT
2006
ACM
16 years 18 days ago
SMARTA: a self-managing architecture for thin access points
Optimally choosing operating parameters for access points in an enterprise wireless LAN environment is a difficult and well-studied problem. Unlike past work, the SMARTA self-man...
Nabeel Ahmed, Srinivasan Keshav
HT
2006
ACM
16 years 18 days ago
Journey to the past: proposal of a framework for past web browser
While the Internet community recognized early on the need to store and preserve past content of the Web for future use, the tools developed so far for retrieving information from ...
Adam Jatowt, Yukiko Kawai, Satoshi Nakamura, Yutak...
IMC
2006
ACM
16 years 18 days ago
BGP convergence in virtual private networks
Multi-protocol label switching (MPLS) virtual private networks (VPNs) have had significant and growing commercial deployments. In this paper we present the first systematic stud...
Dan Pei, Jacobus E. van der Merwe
ITICSE
2006
ACM
16 years 18 days ago
Using student performance predictions in a computer science curriculum
Professors often develop anecdotal guidelines about how each student’s past performance in their academic major relates to their performance in later courses. While these guidel...
A. T. Chamillard