Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Optimally choosing operating parameters for access points in an enterprise wireless LAN environment is a difficult and well-studied problem. Unlike past work, the SMARTA self-man...
While the Internet community recognized early on the need to store and preserve past content of the Web for future use, the tools developed so far for retrieving information from ...
Adam Jatowt, Yukiko Kawai, Satoshi Nakamura, Yutak...
Multi-protocol label switching (MPLS) virtual private networks (VPNs) have had significant and growing commercial deployments. In this paper we present the first systematic stud...
Professors often develop anecdotal guidelines about how each student’s past performance in their academic major relates to their performance in later courses. While these guidel...