—Human figures have been animated using a variety of geometric models, including stick figures, polygonal models, and NURBS-based models with muscles, flexible skin, or clothing....
Jessica K. Hodgins, James F. O'Brien, Jack Tumblin
-- A methodology for studying the effect of vibrations generated by a haptic interface on upper limb is introduced. In the proposed methodology, a subject presses on a horizontally...
In a mixed-reality (MR) environment, the appearance of touchable objects can be changed by superimposing a computer-generated image (CGI) onto them (MR visual stimulation). At the...
In consequence of changing requirements and technological progress, modeling languages are subject to change. When their metamodels are adapted to reflect those changes, existing ...
Abstract. For several reasons enterprises are frequently subject to organizational change. Respective adaptations may concern business processes, but also other components of an en...