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NETGAMES
2005
ACM
16 years 12 days ago
A challenge for reusing multiplayer online games without modifying binaries
In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...
Yugo Kaneda, Hitomi Takahashi, Masato Saito, Hirot...
172
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SI3D
2005
ACM
16 years 12 days ago
A camera-based interface for interaction with mobile handheld computers
Recent advances in mobile computing allow the users to deal with 3D interactive graphics on handheld computers. Although the computing resources and screen resolutions grow steadi...
Martin Hachet, Joachim Pouderoux, Pascal Guitton
ATAL
2005
Springer
16 years 11 days ago
Using decision-theoretic models to enhance agent system survivability
A survivable agent system depends on the incorporation of many recovery features. However, the optimal use of these features requires the ability to assess the actual state of the...
Anthony R. Cassandra, Marian H. Nodine, Shilpa Bon...
GECCO
2005
Springer
139views Optimization» more  GECCO 2005»
16 years 11 days ago
Event-driven learning classifier systems for online soccer games
This paper reports on the application of classifier systems to the acquisition of decision-making algorithms for agents in online soccer games. The objective of this research is t...
Yuji Sato, Ryutaro Kanno
ICCS
2005
Springer
16 years 11 days ago
An Adaptive Collision Detection and Resolution for Deformable Objects Using Spherical Implicit Surface
A fast collision detection and resolution scheme is one of the key components for interactive simulation of deformable objects. It is particularly challenging to reduce the computa...
Sunhwa Jung, Min Hong, Min-Hyung Choi